Divine Machinery
Made in collaboration with Giancarlo Furlanetto. Sound design by FACES.
“Deus ex Machina" is a Latin phrase meaning "God from the machine." It refers to a seemingly insurmountable problem that is suddenly and conveniently resolved by the unexpected intervention of a powerful or divine force.
The scenography is inspired by a concept in which divine beings meet on a holy virtual mountain. The place reflects freedom in cyberspace, mixing artefacts of religion and refections of the ruins of technology.
Nam blandit venenatis mauris sit amet tempus. Ut tincidunt mi ut pharetra varius. Maecenas laoreet quam sem, et ornare ex volutpat ut. Duis ultricies tincidunt tempor. Nulla auctor pulvinar felis, vel dignissim eros blandit dapibus. Integer sit amet luctus tortor. Praesent feugiat viverra lorem, et blandit erat rhoncus quis. Vestibulum diam ex, maximus ut mattis id. Ut tincidunt mi ut pharetra varius. Maecenas laoreet quam sem, et ornare ex volutpat ut. Duis ultricies tincidunt tempor. Nulla auctor pulvinar felis, vel dignissim eros blandit dapibus. Integer sit amet luctus tortor. Praesent feugiat viverra lorem, est.
Dripping out of the body and the binary! Non-linear and fluid re-imagination of our digital interfaces to escape standardized tech by developers of Big Data companies, like Meta. We hold our devices every day, putting personal energy into them, yet so little of that sincere energy can be expressed through screens and their skin. The design of tech happens behind closed doors.
Remember how the internet was there to open up people, ideas and therefore their
portals, transcending in time and space? What will post-internet communication look like? In cyberspace the physical body remains irrelevant, opening up more ways of personal expression than reality ever could! Male or female, zero or one. You don’t have to fit in just 1 user folder of theBig Daddy Mainframe, there’s many platforms and usernames and identities to transcend between.
Personal computing is about being recognised intead of being recognisable. Our personality cannot be put into genres for algorithms like that!
Therefore all 3D animations are inspired by self-written poetry from the point of view of a cyborg body (a physical body mixed with their digital “body”). Ethereal electrons traveling through cables and veins, forming the start of an interaction between dissimilar brains: the personal and the artificial.
Early internet nostalgia can forever be cherished in cyberspace, proving the aura of immateriality surrounding digital objects.
Glitching internet users are escaping and protesting. Glitching and nostalgia provide time for critical reflection, revealing machine flaws. Liquified, flowy aesthetics lure the viewer in, but behind the neon purple-green surface hide hints towards the darker digital destiny coming. The future asks fo transcendence beyond the confines of the coding grid, liberating ourselves from its technological hegemony.
Reflections of Cognitive Dissonance
The video tells a story of a virtual being living on a strawberry,
interacting, done through camera transitioning, rigging and visual effects. As the narrative unfolds, discomfort and confusion arise, mirroring the essence of cognitive dissonance, challenging perceptions of reality.
To what extent can virtual realities have an effect on physical realities?
How does the 6D translate into the 3D, breaking the effects of the spell of cognitive dissonance between mind and body?
Imagine if remote login would be like astral projection... Every time you login into the 6D cyberspace, “something” happens that might contradict or confuse your reflections of physical reality (the 3D).
The internet weighs as much as a strawberry at the moment. That’s electrons traveling through cables, it’s nothingness becoming “something”.
The same goes for the energy we put into our devices; it reflects our ego and creates a virtual imago. The “real” virtual being shown in the sketches is interacting with their own reflection (the alienated self) in the mirror portal, and their online identity (imago) in the phone portal. These portals make them
Holograms of Her
Made in collaboration with sound artist Thomas Burger and the company Sustainable Stars Multimedia Productions, filmed at the Marker Wadden, the Netherlands.
Beneath her surface, life twists and transforms. As the water warms, new species are being born. Soft-bodied creatures blanket the muddy bottom, their numbers multiplying as they adapt to the shifting chemistry of the lake. What was once a vibrant, complex food chain is now slipping, only survivors ruling over the remains of a vanished world.